

So for example an ally may request you to build 3 large warships for them in trade. Quests themselves also act as sort of a tutorial. And after all that It probably only covered half of what is available to you. Like you need glass to build a cathedral or something, your ally will prompt you to build the factories and resources in the production chain to make glass. The tutorial part is that your main ally for the chapter will prompt you to build certain things if you aren't already.

It's a true fully fleshed out campaign that goes across 8 chapters and includes things as some peaceful city building and quests to massive island invasion and naval battles. Just the basic concepts please, leave the rest to discovery. It's not the place of a tutorial to introduce every single unit, tech, race, building and spell in the game. I think you should be able to learn the basics of a game in less than an hour before moving on to playing the real deal. 20-25 hours? Doesn't sound like a good tutorial.
